This section needs expansion. You can help. (August 2017) Plot Many years after the last war with Death Adder, the magical axe which Gillius Thunderhead used to slay Death Adder is rediscovered. Over time, the powers of the axe have grown. Numerous warriors fight to obtain the powerful axe. Characters.
Kain Blade - Orphaned by war and found by a famous warrior, Kain Blade learned the art of swordsmanship from an early age. Kain has taken to wandering the various provinces to help those in need. He seeks the axe in hope of uniting the provinces of the continent and ending the diabolical plans of his enemies, Zoma and Keel.
Milan Flare - Princess of the kingdom of Winwood and descendant of, who helped defeat Death Adder long ago. Milan Flare is the protector of the kingdom and relies on wind magic to battle her adversaries. If Milan wins, the Golden Axe will be used to ensure that Winwood does not fall to foreign invaders. Gillius Rockhead - Coming from a family of distinguished fighters, Gillius Rockhead's great-grandfather, Gillius Thunderhead, is the legendary axeman who helped slay Death Adder. When news of Death Adder's reappearance reached the town of Gilliam, Gillius was the first to prepare for war.
Zoma - Zoma served as an adviser to the king of Lustan, a kingdom which bordered the Southern Plateau in the ancient days. Zoma's lust for power became too much for the king, who banished him to the Plateau. He uses the life energies of captured travelers to sustain himself in this bleak environment. The announcement of the Golden Axe stirs his lust for power once again. Doc - Doc is from the Island of Miribar, a unique place with ports stocked with goods and animals from distant lands, and a college of healers that is the best in the provinces.
Doc resigns his position from the school to seek the Golden Axe. He has promised to bring the axe back to the province. Keel - An elf warrior from the northern province of Crystal. Those who travel across the tundra do so only in large numbers, for Keel haunts the roads looking for prey. Keel has always been ambitious and has vowed that he would one day become ruler of Crystal. Jamm - A girl born in the northeastern part of the continent, a collection of small provinces that until recently battled one another.
Golden Axe The Duel Mame Rom
She was abandoned as a baby and raised by the wilderness spirit Degaas. Though still young and naive, Jamm has learned a number of fighting styles from the animals and hopes to keep what's left of the provinces for them. Panchos - Panchos' father, an inventor, taught him from a young age the skills of this trade. But Panchos wasn't satisfied with his life and longed for adventure. When he hears that the axe has resurfaced, he heads off, dressed in bright armor and loaded with large metal balls.
Green - Lone survivor of a half-human, half-plant race of giants that lived deep in the forests of the continent until being wiped out by Death Adder's army. Green has been preparing for the return of Death Adder for many years. When Green hears of the Golden Axe tale, he realizes that the chance to meet Death Adder face-to-face is near. Death Adder - Believed dead after the battle with Gillius Thunderhead, yet rose to stalk the land. Since then, he has 'died' twice more, yet somehow managed to come back from the other side. If Death Adder gains the Golden Axe, the continent will face an age of horror and despair.
Golden Axe - A physical representation of the powers of the Golden Axe, this giant and golden armoured warrior serves as an ultimate challenge to anyone who claims the Golden Axe as their own. A non-playable character, he is the final boss of the game. Development. How to install libusb for pcsx2 mac. This section needs expansion. You can help. (August 2017) The game was first unveiled at the 1995 Amusement Operators' Union (AOU) show in Tokyo.
Reception Reception Review scores Publication Score 6.125/10 (SAT) Maximum (SAT) (SAT) 85% (SAT) Golden Axe: The Duel received middling reviews from critics. Reviewing the Saturn version, Maximum judged the game to be decent in both playability and graphics, but highly criticized the lack of originality, and complained that the potion-dropping imp mechanic makes executing super moves overly convoluted. They summarized the game as 'a clear example of competent programmers coding up a lacking concept'. Tom Guise of praised the 'arcade exact' conversion, the potion-dropping imp mechanic, the impressive graphics, and the music, but felt that the game was 'outclassed' by the imminent ports of and.
The four reviewers of also praised the potion-dropping imp mechanic, but felt that the game simply did not stand out from previous 2D fighters, and that in particular its visuals were overly similar to. Scary Larry of said it was 'a lame fighting game at its best', citing the dull moves, absence of combos, and the difficulty in getting the moves to work. A reviewer for called it 'solid, if uninspired'.
He elaborated that the animation, graphics, control interface, and special moves hold up to the best fighting games released during the 16-bit era, which simultaneously places it as both a generation out-of-date and a recommended title for fans of old 2D fighting games. References. The International Arcade Museum. Retrieved 18 Dec 2013. 'AOU: Coin-Op Houses Unveil '95 Line-Up'. ^ 'Review Crew: Golden Axe: The Duel'. ^ 'Maximum Reviews: Golden Axe: The Duel'.
Maximum: The Video Game Magazine. November 1995. ^ 'Golden Axe: The Duel'.
^ Guise, Tom (December 1995). 'Review: Golden Axe: The Duel'.
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'ProReview Saturn: Golden Axe: The Duel'. External links. at the. at Gaming History.
Contents. Story THE AXE UNEARTHED! Many years have passed since the last war with Death Adder. But as memories of those dark times begin to fade, another war is beginning. Out of the mists of time, a magical axe is discovered.
The legend of the axe is well known throughout the land, for it is told that this axe is the very one which Gillius Thunderhead used to slay Death Adder. Over time the powers of the axe have grown.
It is said that the artifact can grant it's owner anything his or her heart desires. Young and old, good and evil, many are drawn towards the power of the weapon. Thus begins the war of the Golden Axe. Ten fighters remain from thousands.
Select one of them and begin battling your way to claim the axe. You'll need to beat the other nine characters before you can take the prize. Each one is a talented fighter, determined to go all the way and use the axe for his or her own purposes. Better be ready, the first fighter is waiting! Gameplay Characters Kain Blade Orphaned by the war and found by a famous warrior, Kain Blade learned the art of swordsmanship from an early age.
When his patron died attempting to save another child from fire, Kain could not accept the way his master died. Kain's whole life had been devoted to perfecting his combat skills; death by other than combat was unimaginable. Seen as a samaritan by some, a meddler by others, Kain has taken to wandering the various provinces to help those in need. He seeks the axe in the hopes to unite the provinces of the continent and end the diabolical planes of his enemies, Zoma and Keel. They will try to stop him, but Kain is determined to win. Milan Flare Milan Flare is the princess of the kingdom of Winwood, and descendant of Tyris Flare (Tiris in the manual for some reason), who helped defeat Death Adder long ago. She is also the protector of the kingdom, and relies on wind magic to battle her adversaries.
Though a bit young and brash, she takes her role of protector seriously and has won the confidence of her people. The kingdom of Winwood is the most scientifically advanced of all the provinces. It is a prized jewel for many would-be leaders who could use the power of the winds. Should Milan win, the Golden Axe would be used to ensure that Winwood does not fall to foreign invaders. Gillius Rockhead Like Milan Flare, Gillius Rockhead comes from a family of distinguished fighters. His great-grandfather, Gillius Thunderhead, is the legendary axeman who with the mystical Golden Axe helped slay Death Adder.
It's not easy living in the shadow of such an ancestor, but Gillius, too, has perfected axe-battling and has become a renowned warrior. When news of Death Adder's reappearance reached the town of Gilliam, Gillius Rockhead was the first to prepare for war. The people of his town must not suffer again. Zoma Only the brave or foolish enter the Southern Plateau, a wasteland where little grows but where evil is said to thrive. This is also the home of Zoma. It is said he uses the life energies of captured travelers to sustain himself in this bleak environment.
Zoma served as an advisor to the king of Lustan, a kingdom which bordered the plateau in the ancient days. Zoma's lust for power finally forced the king to banish his former minister to the plateau.
Through the centuries, Zoma has been content to live off of the energies of his prisoners. However, the announcement of the Golden Axe has stirred his lust for power once again. Zoma has stated that he will rule the continent 'without mercy' when he wins. Doc The island of Miribar is a unique place: its ports stocked with goods and animals from distant lands, its college healers the best in the provinces. But when the man calling himself ' Doc' resigned from his position at the school to seek the Golden Axe, the island folk were stunned.
A healing man who fights? No one had ever quit the college before.
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Doc has promised to bring the Golden Axe back to the province. This, to say the least, has caused mixed feelings. Why welcome back a man who broke his vows, even if he returns with the legendary axe? Keel From the northern province of Crystal comes Keel, an elf warrior determined to destroy all who oppose him. He is known throughout the provinces by many names: 'Keel the Mad,' 'The Lancer,' and 'Stinging Ice' are among them. Those who travel across the tundra do so only in large numbers, for it is said Keel haunts the roads looking for prey.
His own clan has tried unsuccessfully to get rid of him, the last time by encasing him in ice. He should have perished, but after Death Adder's revival, Keel disappeared. Keel has always been ambitious, and several elves remember him vowing to one day become ruler of Crystal. Only now do they fear it's possible. Jamm The northeastern part of the continent is a collection of small provinces that until recently battled one another. A baby girl, born in this region, was left behind when the villagers fled as enemy troops approached her hamlet.
The wilderness spirit Degaas found this baby girl and named her Jamm. The spirit found shelter for Jamm and asked the beasts of the lands to welcome her as one of their own. Though still young and naive, Jamm has learned to survive in the wilderness, even to defend herself when necessary. She has learned a number of fighting styles from the animals, and hopes to keep what's left of the provinces for them. Panchos When the people of the volcano province of Blo think of a guy with a good sense of humor, they think of Panchos.
When they think of a guy able to learn anything, they think of Panchos. But when Panchos headed out of town last week dressed in bright armor and loaded with large metal bombs, nobody knew what to think. Panchos' father, an inventor, taught him from a young age the skills of his trade. But Panchos wasn't satisfied with his life, and longed for adventure. When he heard that the axe had resurfaced, he headed off. Finally, life seemed to be getting exciting.
Golden Axe The Duel
Green Deep in the continent's forest lived a race of giants with awesome strength. This half-human, half-plant race was attacked by Death Adder's army and all but one were killed. The lone survivor is Green, who predicted the return of Death Adder and has been preparing for it for many years. When Green heard of the Golden Axe tale, he knew the chance to meet Death Adder face-to-face was near. Green has not forgotten the lovely Maria, who helped him escape Death Adder's clutches. Sadly, Maria disappeared after freeing Green, though he has heard she is still alive. This half-human giant hopes to defeat Death Adder in the coming battles, and through victory have his name spread far.
Perhaps Maria can then find him once again. Death Adder To this day, little is known about Death Adder. He was believed dead after battle with Gillius Thunderhead, yet rose again to stalk the land. Twice since then he has 'died' only to return again from the other side.
It is widely believed now that he is not a man, but an evil spirit. Rumors that he will fight for the axe are causing panic throughout the lands. Should Death Adder gain the Golden Axe, the continent will face an age of horror and despair.
Golden Axe The final boss. A physical manifestation of the Golden Axe itself. Modes.
Game Start: The other fighters are lining up to take you on. Battle them one at a time in your bid to reach the final fight and claim the Golden Axe!. Vs Start: Friend, or foe? It's you against the most lethal of enemies: another human player.
Don't expect any mercy from your friend in this one-match-takes-all mode. Option: Change features of the game on the Option Mode Screen.
Versions. The music was slightly remixed for the Saturn release.
Some animation frames are missing from the Saturn version Production credits Sega Titan Video version.
Japanese Cover With the looming release of the 32-bit Saturn, Sega fans were expecting a new Golden Axe game with even better graphics, or at least a port of The Revenge of Death Adder. Instead, Sega released Golden Axe: The Duel, a 2D versus fighter featuring some of the characters and themes from the earlier beat-em-ups. The character selection is an odd one. You don’t actually get to play as the protagonists from the old Golden Axe games, instead you get to play as their relatives or one of their descendants. There are ten fighters altogether.
The hero is ostensibly Kain Blade, a standard barbarian and a descendant of Stern Blade from The Revenge of Death Adder. Meanwhile, Milan Flare is a female warrior who’s the relative of Tyris Flare from the first Golden Axe. And Gilius Rockhead is an axewielding dwarf who comes from the same tribe as Gilius Thunderhead from the original. The rest of the cast is generally rather boring too. Zoma is a creepy green-skinned wizard, and Keel is a wizard thief who kills passersby when they come near the land where he lives.
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Jamm is a girl who was apparently raised in the wilderness by a beast spirit, and attacks with her giant claws. Green is the last of a race that’s part plant and animal, and plays like your typical heavyweight. Panchos is an inventor who is looking for the Golden Axe for unexplained reasons. He is a typical heavyweight and fights with bombs, and seems to be vaguely patterned after the laughing bald fat dudes from the first Golden Axe. Finally Doc is a ninja with a katana, who seems a little out of place compared to the rest of the barbarian tropes. The coolest aspect is the chance to play as Death Adder.
He’s bad and he’s back as one of the better characters, mostly due to the long range of his axe. He also has a fire breathing shield which will shatter if it takes too many hits.
The action is fairly typical of versus fighters and it uses a six-button setup similar to Street Fighter II. This being a weapon-based fighter, one might be apt to compare it to Samurai Shodown, especially since it uses a similar zooming camera. But it’s actually pretty fast paced, and it’s much closer to being “ Street Fighter Alpha with swords”. The gimmick here is that thieves periodically run around the arena, much like the older games. Hitting thieves will cause them to drop magic potions – once your magic meter is maxed out, you can enter a “super” mode, buffing your strength and allowing you to execute your character’s special move for a limited amount of time. Contrary to their name, these moves aren’t actually anything special and pale when compared to the awesome screen-clearing magic spells of the older games. Little green dwarves will also produce legs of meat, which will heal you a bit.
The computer AI for the single-player mode is unfortunately quite obnoxious, even on the easiest difficulty setting. The art is brighter than the previous games, and looks like a cross between Conan and anime.
The backgrounds occasionally have some interesting details – Gilius’ stage has singing dwarfs, Panchos’ stage has a robot that is ironing some clothes, and Doc’s stage has one of those bird-like Bizarrians in the background. The music is generally pretty awful and completely forgettable, while the announcer sounds like Sega hired the same lousy voiceover guy from Super Street Fighter II.
Overall, it’s not a complete disaster – it’s just that it was designed like Street Fighter II or Power Instinct, when at the time people wanted something more. It didn’t help that it’s completely generic compared to the harder hitters from SNK and Capcom. Furthermore, it alienated Golden Axe fans, who just wanted another beat-em-up, so it pleased no one and failed big time. As such, it’s often regarded as Sega’s short-sighted attempt to cash in on the Street Fighter craze using a classic property. Given that the arcade version ran on the ST-V hardware, the Saturn version is, for all intents and purposes, identical.
There are some load times but it has enhanced music – pretty typical of Saturn releases. It was also one of the few titles that received a domestic release in North America before the Saturn died. Just note that it doesn’t work at all with the analog controller – it won’t even boot up.
Series Navigation.
Golden Axe: The Duel (ゴールデンアックス・ザ・デュエル?) is a fantasy-themed competitive fighting game produced by Sega based on their Golden Axe series. It was originally released as a coin-operated arcade game in 1994 and later ported to the Sega Saturn. It is the third coin-operated installment in the series, following the original Golden Axe and Golden Axe: The Revenge of Death Adder.
Many years have passed since the last war with Death Adder. But, as memories of those dark times begin to fade, another war is beginning. Out of the mists of time, a magical axe is discovered. The legend of the axe is well known throughout the land, for it is told that this axe is the very one which Gillius Thunderhead used to slay Death Adder.
Over time, the powers of the axe have grown. It is said that the artifact can grant its owner anything his or her heart desires. Young and old, good and evil, many are drawn towards the power of the weapon.
Thus begins the war of the Golden Axe.
Original Air Date: October 24th, 2008 (Revised Today!!) Golden Axe: The Duel. There isn't a whole lot that needs to be said about this game.
It's not a particularly great fighting game, but fans of the series will probably like it. It's largely a very conventional fighting game; each of the game's ten playable characters (the final boss, Golden Axe, can not even be played using cheat devices from my understanding) have a decent assortment of fighting moves and can pull off a flashy super attack if they get enough magic potions. The game is visually impressive with a true arcade feel and it has a pretty good soundtrack. The only problem is, so did a number of arcade-esque fighters of the time. This video shows some of the characters and stages.
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